

Changing the name won't influence how the entry is named in game. In the directory is a directory for each season named after it. In the saves directory all saved sessions are stored. However, different parts can coexist in the same directory. Many modders give each part its own directory for all the files it needs. The modules, textures and part configuration files are situated in this subdirectory.

These are the organizations who make parts and supply contracts.
#PRINCIPIA KSP MAC MOD#
The directory for each mod (and Squad) has several standard subdirectories. There are exceptions, like addons which were created previously and don't support the new directory format yet or addons which change the behaviour of KSP differently. Since version 0.20 the GameData directory was introduced in which most of the addons go. The UnityEngine.dll for pretty much needed by any mod and UnityEngine.UI.dll is needed for mods using a GUI. Assembly-CSharp.dll contains the KSP API.
#PRINCIPIA KSP MAC ARCHIVE#
assets archive files.Ĭontains DLLs for KSP which are linked as a mod library. Use a Unity assets browser to look inside the.
#PRINCIPIA KSP MAC MANUAL#
The manual installation is distributed in a zip archive. Within the library folder, Kerbal Space Program is in the SteamApps/common/Kerbal Space Program directory. The default directories on Mac and Linux computers are in the home directories of the user.

The defaults on the operating systems are including the path to KSP: In the tab local files the button browse local files opens the root directory where Kerbal Space Program is installed in the file browser. Right clicking on Kerbal Space Program in the Steam library opens a menu. With Steam installed, it is relatively easy to get to the wanted location.
